Air Raid
Name Air Raid
Faction Autobot
Function Warrior
Alt Mode F-15 Eagle
Type FC


"If you look first, you may not leap."

The most fearless Aerialbot. He prefers to suddenly streak into a cluster of Decepticons, whether they're airborne or on the ground, over shooting at them from long range. "That always sparks their wires a bit," he laughs. Of all the Aerialbots, his tactics are the most fearless, although some might call them rash and foolish. No matter - his gung-ho, wild-eyed personality legitimizes either viewpoint. At the core of his actions is one goal that drives him above all else - he wants to have fun! And no matter what he's involved in, he achieves that goal - even in the middle of a war.

Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure. He combines with his fellow Aerialbots to form the giant robot known as Superion.




  • Raid is addicted to several MMOs.
  • Raid enjoys handing out nicknames. He personally prefers Raid or Raider, but no one bothers. :(
  • Raid has the smallest wheels out of all the Aerialbots (and everyone else.)
  • Raid is voiced by: Nathan Vetterlein
Airraid skydive

Paperwolf12's notes

Air Raid is deeply impulsive, readily jumping into the fray or blurting what’s on his mind without much thought. This often makes him an unwitting contributor to plenty of problems, and he’s been chastised for it time and time again. There’s few mechs that can actually reach him, but if they can manage to chisel past the snark or scowl, he’ll listen and listen well.
While he has the capacity to be a huge jerk, he’s still not as bad as Slingshot. He tries to be a pleasant guy to most, if they don’t openly mock him or threaten his mechliness (flying skill, little tires, etc), and cares at least moderately about how people perceive his morals. Bringing up his team’s initial dalliance with the Decepticons may very well end in a fight, though his temper can be painfully hair-trigger at times, so many disagreements end in fights anyway.
Air Raid is war-forged like many of his brethren, built solely to fight. The concept of a life without battle is something he’s slowly coming to terms with, despite how unlikely he sees it to be. He takes the practice of managing fear very seriously, and enjoys seeing others overcome it. Naturally, being courageous is not the absence of fear - it’s making sure the fear doesn’t overwhelm.
"Be wild but present. Be driven but focused. And don’t die."
This doesn’t necessarily make Air Raid smart about it, however, as he doesn’t always know when he’s in over his head until it’s too late. His learning curve can be steep (see Blitzwing). For the most part, he’s aware of his own faults and knows he’s not a very good team player, though his team comes before the rest of the Autobots. Even if they’re the jerk squad.
He still believes he has the potential to lead, but knows enough these days to obey orders from higher ranks. That’s not to say that he won’t get “fuzzy audials” in the heat of battle and not hear an order he doesn’t really want to follow.


I'm so fly.


Airwalk - Stan SB

Backbone - There For Tomorrow

Razorback - Unreal Tournament '99

Fighter X - HyperGiant

5pirit - Superspink


This isn't where I parked my car


What Scrapper wanted to do.


LogGrabber - 113 page(s) found in 0.566 sec. (2017/07/23 06:40:04)
  • Vindicator Destroys Panama - (April 2028) The Decepticons introduce Earth to the flying gestalt Vindicator, while the Autobots race to save the Panama Canal!
  • Hephaestus: The Hijacking - To acquire resources for Fusillade's pet project (The Decepticon Airbase Argosy!), the Decepticons start by hijacking the UNS Supertanker Hephaestus, miles long and full of crude oil. The EDC is first to respond, but are forced to withdraw in the face of overwhelming Decepticon air power. The Autobots are next, with similar results.
  • KNUJ Debate - 
  • Auld Lang Syne - Bots and Cons bring in the New Year... rather unusually friendly-like, in some cases. Blame the booze.
  • Crimson Dawn: Scapegoats - The Bots get flack for shooting down an unmanned but neutral transport.
  • MY Domain - The crossing of flight paths lead to a frightening glimpse of Blast Off's not-so-civilized nature and Air Raid's lesson in "class". Buzzsaw assists/makes things worse.
  • Five Faces of Mad Science - Brainstorm and Apocryphacius decide to take each other apart.
  • Darkreach Wilderness - The Autobots and Decepticons battle it out in the treacherous wilderness of Cybertron's underground.
  • Nova Cronum Chaos - Its all out warfare in Nova Cronum! But with two Autobot jets on the field, is there going to be a bit of rivalry?
  • Unfettered: Mayhem in Mexico - I accidentally a campaign! Bots and Cons both investigate reports of Insecticon havoc!
  • A Little Orbital Annihilation - Blast off finally gets to use his orbital bombardments- from orbit! Americon... er, helps, and Air Raid tries to halt the destruction.
  • Death to Blast Off - Blast Off has been drawing the ire of a lot of 'bots lately, for a lot of reasons. Air Raid's rallying has them in the heart of Decepticon territory to try and kill him off, and it's a very, very bad idea.
  • Breaking Lines - Autobots are hunting down a Decepticon supply line that's using the energies of the Cobalt Plains and clever camouflage to go undetected. All hell breaks loose when Soundwave starts confusing everyone!
  • Epic Bar Brawl at the Steel Balloon - A quiet, personal discussion between Arcee and Springer doesn't quite go as planned, and serves as the catalyst to an epic bar brawl which will surely go down in history as one of the Steel Balloon's most epic throwdowns!
  • Gone to Ground - The Autobots get tricky with the evil Nebulan Zavos!
  • Nova Cronum Infiltration - Autobots try to infiltrate Nova Cronum and leave spying devices while Decepticons deal with security, wine shops, and a whole lot of Con channel chatter.
  • 2/3/3/3 Isn't Bad. - Don't tick off Sky Lynx, that is all!
  • The Runners - Overlord forces the Autobots and Decepticons into a deadly race!
  • Backfire and the Date of DOOM! - Having bested Torque in one on one combat, Backfire has arranged for their date in Iacon's own Maccadam's Old Oil House!! Attempting to woo her onto the Decepticon side, the Seeker simpleton fails and attempts to poison her instead. Special guest appearance of a Wrecker AND lots of Autobot channel chatter.



Being fearless means not taking any $#!% from asteroids!

September '09 - Paperwolf12

August '12 - Paperwolf12


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.