Disclaimer: This is for the folk that want to sprinkle a little bit of realism in their TPs, and anyone who's just looking for ideas beyond a simple punchy-kicky conflict. It serves as an optional reference (of course) for military terms and tactics. I researched and summarized as best I could, and tried to think up example scenarios or scenes that had already taken place. I left particularly strategies and warfare types out, if they didn't fit the MUSH environment (like psychological warfare). Naturally, Cybertronians would probably have different names for some of these.
Paperwolf12 (talk) 18:42, July 2, 2014 (UTC)
Strategy and Raids[]
Strategy
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Operational Warfare (Basic Raids)
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Warfare[]
Siege[]
Siege A physical blockade of a city-state, outpost or fortress with the intent of conquering by attrition (wearing down) or assault. It usually occurs when a force overtakes a fortress that is not easily overtaken, and refuses to surrender. It is a constant, low intensity conflict that ends when the besiegers are defeated, have surrendered, or leave on their own accord.
The Decepticons overwhelm the Rust Seas defenses and lay siege to the Hydrax Plateau spaceport. Nothing gets in or out as they pillage the spaceport for supplies while holding civilians hostage.
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Cyber Warfare[]
Cyber Warfare
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Infiltration, Espionage and Clandestine Operations[]
Infiltration, Espionage and Clandestine Operations
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Naval Warfare
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Aerial Warfare[]
Aerial Warfare
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Guerrilla Warfare[]
Guerrilla Warfare Armed civilians trained in military tactics involving ambushes, sabotage and raids. They are typically familiar with their city-state or surroundings and utilize the element of surprise. Units are more mobile than their enemy, often striking and withdrawing.
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Stand-alone Tactics and Warfare[]
Stand-alone Tactics and Warfare
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